Tactics
When considering a change in tactic to exploit a team’s weakness, you will need to decide what effect is likely to be stronger. For example, if your team is performing better using "wings" and your opponent appears to struggle against shortpassing, the upside to moving to shortpassing is that your opponent has difficulties against it. The downside is that your team is more suited to wings.
Shortpassing chances are more common than other chances for most teams. It does not necessarily mean your opponent is weak against it. Especially beware the possibility that the teams who played him last were very well suited to short passing, as opposed to him being badly suited to counter it.
When electing to play ‘Direct’ the players in your half of the field need passing and pace. Others too, to a certain extent. You want to use a formation with many players in your part of the field, simply because they have more chances to start direct attacks. You want your opponent's players to be in your half of the field alot for chances to start direct attacks.
Certain formations tend to create certain types of opportunities. Look at the chart in the manual showing what positions create what attacks. You will see for example that only omr, omr, mr, ml, dmr, dml, dr, dl may create wing attacks at all.
So, if you play 3-5-2 with only 2 players on the wing, you will have much less wing attacks than when playing 3-3-3-1 with 6 players on the wing, other things equal. Playing "on wings" won’t help much because all it does is increase the % of wing attacks (as opposed to other attacks) created by players who CAN create wing attacks at all. So, count the number of players on your wings and the enemy wings, it is very important. The same principles with somewhat lesser import apply to the other types of attacks.


















