There are three main routes to success in this game: developing your youth academy, or saving up and buying ready-made good players, or buying youths to train up. Each has its own advantages and downsides. Youth Development gets very expensive at the higher levels, particularly as you should really develop the training ground as well to make the most of the youths you get. There are also no guarantees that you will receive a certain amount of high calibre players the higher level you go. You do however receive more prospects each week with a higher level up to a maximum of 3 per week with Levels 8-10. Your chance to receive better players does rise marginally with your youth level, but it is important to maintain youth development and training at a level you can afford and also not to expect too much from it. Also, this method takes time - we're talking up to 4 seasons before you would begin to reap the benefit. Unless you are very lucky, of course. This suits those who enjoy a wee gamble... Askeaton and Elland Rovers are two Irish teams who have followed this route.
Saving up and buying good players is certainly the faster way to the top. However if you buy youths, there is also the risk that you just do not know exactly how good the player is before you buy him, or how much development he has left. Very few clubs take an exclusive strategy and generally use a combination of both methods. Clubs at the very peak of TM will almost certainly have well developed training and youth development, as it does give an edge, regardless of how slight. Upgrading facilities is time consuming, but you do move up the level from when the construction begins. Who knows you may produce the next Irish star!
YD rating and Indicative ASI:
This is not an exact science and does not take into account the loss of TI when training in a skill that is already high, +15. Also assumes that you have excellent coaching and training ground level. Who does, like? YD ratings at lower levels can be inaccurate; this overall inaccuracy does decrease the higher level you go, but by how much, we don't know.
Grade (name) ASI range
9 (passable) 1000 -> 1250
10 (solid) 1250 -> 1600
11 (very solid) 1600 -> 2500
12 (promising) 2500 -> 3500
13 (very promising) 3500 -> 6500
14 (good) 6500 -> 10,000
15 (very good) 10,000 -> 15,000
16 (immense) 15,000 -> 20.000
17 (formidable) 20,000 -> 30,000
18 (outstanding) 30,000 -> 50,000
19 (star) 50,000 -> 75,000
20 (unique) 75,000 -> 300,000
















